FAQ


Q: How frequently are these stats updated?


Stats are updated daily.

Last updated: 17 hours ago

Q: What is the latest patch?


The latest patch is 111772 (Heavy scorpions and elephants) released on May 1, 2024

Read the patch notes.

Stats for this patch are live.

Q: What are the most recent patches?


Patch 111772Heavy scorpions and elephants

Released on May 1, 2024

Patch 107882Victors and Vanquished DLC

Released on Mar 14, 2024

Patch 104954Regrouping and pathing fixes

Released on Feb 22, 2024

Patch 99311Devotion tech added

Released on Dec 11, 2023

Patch 95810Mountain Royals DLC

Released on Oct 31, 2023

Patch 93001Hussite Wagon updates

Released on Sep 6, 2023

Patch 87863Romans added to ranked

Released on Jun 27, 2023

Patch 83607Return of Rome DLC

Released on May 16, 2023

Patch 82587Organ gun fixes

Released on Apr 27, 2023

Patch 81058April '23 giant balance changes

Released on Apr 11, 2023

Patch 78174Poles and Hindustanis balance changes

Released on Mar 7, 2023

Patch 73855Poles, Hindustanis, and Gurajaras balance changes

Released on Dec 7, 2022

Patch 66692Arbalest changes, civ balance changes

Released on Aug 29, 2022

Q: Why do stats look funky for the highest rating ranges?


The number of games with the highest ratings is extremely low, as these matches only comprise the top 1%. This leads to wider confidence intervals and a lot of unusual data, particularly in the case of civilization versus civilization matchups which often only have one or two games.

Q: How are the rating brackets decided?


Of the 1.3 million matches available as of April 1, 2023, for each leaderboard matches were divided into five groups: four even quartiles, and a fifth designated as the "pro" group. The divisions were based on the average match rating: 0-25%, 25-50%, 50-75%, 75-100%, and 99-100%.

The rating brackets were formed using the lowest and highest rating in each group. This results in each bracket, aside from the "pro" group, having approximately the same number of matches.

These brackets may be adjusted over time.

Q: Where does this data come from?


Data is provided by the relic community endpoints. Documentation for these endpoints can be found at librematch.

If you are interested in looking at the data for yourself, you might be interested in my weekly db dumps. Look at the next FAQ.

Q: Give me the data!


Ok! 😄 I've dumped all the data into parquet files you can download, read more about it here.

Q: What does "CO" mean?


Controller-only.

Q: Are durations in-game time or real time?


All durations and game lengths are in-game time.

Q: What criteria does a match have to meet to be included?


In order to be included in the stats matches must:

  • be at least 5 minutes long
  • be less than 180 minutes (3 hours) long
  • be a ranked match
  • NOT be a mirror match (same civilization on each side for 1v1s or all players same civ for team games)
  • NOT be a disconnect
  • NOT include a "one trick pony" player (a player with more than 100 games and 80% or more of their games are with one civ)

Q: What are the ± values everywhere?


You're probably asking about these:

51.00%±0.50

These values indicate the average (mean) win rate and the 95% confidence interval. In this example the win rate is 51% with a confidence interval of 0.05%. This provides the 95% confidence range of 50.5% to 51.5%.

Learn more about confidence interval in a gaming context from this great article.